2017

Screenshake 2017 is the fifth edition of the only art festival in Belgium to showcase the video game medium, with a focus on independent or ‘indie’ games. These are often smaller, more personal and innovative games; think of them as the video game equivalent of arthouse films!

Not a gamer? Not a game developer? Not a problem! Screenshake exists to bring the diversity of indie games to the general audience and welcomes everyone with an open mind and cultural interest.

As such, Screenshake 2017 offers an extraordinary opportunity to discover the artistic potential of the 21st century's most revolutionary medium.

REGISTER

GRAB YOUR TICKET

Schedule

Over the course of three days, Screenshake offers a broad and diverse program, including talks and workshops by a wide array of international guests, two big game and art exhibitions, two nights filled with live music, a bunch of unique interactive performances and much, much more.

Friday February 10

Het Bos: Expo

Game Expo

Game Expo

A highly-curated line-up of contemporary, independent games. Through custom-built arcades and installations, we extend the world of each game into our expansive, coherent Screenshake universe.

Games List
Het Bos: Theater

Art Expo

Art Expo

Find out what happens when the young wolves of Dutch video game collective Sokpop mix and mash with video game veteran and living legend Keita Takahashi (Katamari Damacy, Wattam) in the Screenshake Art Space. Line-up to be announced

Het Bos: Garage

Belgian Games Expo

Belgian Game Expo

Game development is alive in Belgium! Throughout the duration of the festival, the Belgian Games Expo will highlight a selection of playable games by Belgium-based developers.

Games List
Het Bos: Concert

Live Games Live Music

Live Games Live Music

You wanted more? You’re getting more! After successful editions in 2015 and 2016, we continue to explore the fringes of the medium with a series of live playthroughs of visually arresting games with live musical accompaniment by a series of bands and performers. Line-up hours to be announced

Artists
Het Bos: Bar

Indie Dev Showcase

Indie Dev Showcase

Industry-only event
Come show your work, mingle and meet other members of the industry! We welcome all developers, students, press and industry partners. If you want to be a part of this, mail us at info@thehouseofindie.com.

Public Showcase

Public Showcase

Those developers happy to show their work to the public-at-large stay behind. Find out what makes them tick in the cozy Bos Bar! Line-up to be announced

Saturday February 11

Felix Pakhuis

Talks

Talks

An explosive line-up of guests from the worldwide indie scene share their ancient knowledge and deepest feelings.

Het Bos: Rimboe

Workshops

Workshops

You’re in good hands to get hands-on in our wonderful workshops. In small groups of no more than 15 indienauts, we set out to explore with but one mission: to understand what makes indie games tick.

Industry talks

If you'd like to delve a bit deeper, these talks are for you: by game industry folks, but open to all.

Lineup

Show & Tell

An informal space for meeting and making new friends. Developers: you can show people your work here! Visitors: you can discover new games here!

Het Bos: Expo

Game Expo

Game Expo

A highly-curated line-up of contemporary, independent games. Through custom-built arcades and installations, we extend the world of each game into our expansive, coherent Screenshake universe.

Games List
Het Bos: Theater

Art Expo

Art Expo

Find out what happens when the young wolves of Dutch video game collective Sokpop mix and mash with video game veteran and living legend Keita Takahashi (Katamari Damacy, Wattam) in the Screenshake Art Space. Line-up to be announced

Het Bos: Garage

Belgian Games Expo

Belgian Game Expo

Game development is alive in Belgium! Throughout the duration of the festival, the Belgian Games Expo will highlight a selection of playable games by Belgium-based developers.

Games List
Het Bos: Concert

Local Multiplayer Hall

Local multiplayer hall

Challenge your friends, or watch friends become enemies, then challenge strangers and make new friends. All of this, through the magic of local multiplayer game action!

Audio Games

Video game graphics get a lot of attention, here we put sound front and center, thanks to our performance-grade concert hall audio.

Incredible Playable Show

More info

Screenshake Party

Screenshake Party

There’s no escaping the musical assault on your ears that is our annual Screenshake Party. Squatting squarely at the crossroads between the music and indie scenes, our entire line-up has but one goal: make you sweat until you drop! Line-up hours to be announced

Artists

Sunday February 12

Felix Pakhuis

Talks

Talks

An explosive line-up of guests from the worldwide indie scene share their ancient knowledge and deepest feelings.

Het Bos: Rimboe

Workshops

Workshops

You’re in good hands to get hands-on in our wonderful workshops. In small groups of no more than 15 indienauts, we set out to explore with but one mission: to understand what makes indie games tick.

Crossover Talks

We invite people from outside the game industry to speak about the cultural relevance of games.

Lineup
Het Bos: Expo

Game Expo

Game Expo

A highly-curated line-up of contemporary, independent games. Through custom-built arcades and installations, we extend the world of each game into our expansive, coherent Screenshake universe.

Games List
Het Bos: Theater

Art Expo

Art Expo

Find out what happens when the young wolves of Dutch video game collective Sokpop mix and mash with video game veteran and living legend Keita Takahashi (Katamari Damacy, Wattam) in the Screenshake Art Space. Line-up to be announced

Het Bos: Garage

Belgian Games Expo

Belgian Game Expo

Game development is alive in Belgium! Throughout the duration of the festival, the Belgian Games Expo will highlight a selection of playable games by Belgium-based developers.

Games List
Het Bos: Concert Hall

Local Multiplayer Hall

Local multiplayer hall

Challenge your friends, or watch friends become enemies, then challenge strangers and make new friends. All of this, through the magic of local multiplayer game action!

Audio Games

Video game graphics get a lot of attention, here we put sound front and center, thanks to our performance-grade concert hall audio.

REGISTER

GRAB YOUR TICKET

Talks line-up

Saturday

  • Wim Wouters

    Game before it was indie.

    Wim Wouters

    Autodidact game developer. In 2002 he founded game studio GRIN. He was co-founder & chairman of the Flemish Games Association and played an active role in building a Belgian Game Developers Community.
    www.wimwouters.com/blog

  • Katie Stegs (Blush Box)

    Think and Feel: You don’t have to be a someone to do a something.

    Katie Stegs (Blush Box game collective)

    Katie Stegs is the co-founder of Lumi Consulting and Blushbox Games—a collective of devs making and hosting events on love, romance and sexy sex. She is a hurricane of marketing, designer of weird art and physical games and lover of David Mitchell.
    www.blushboxgames.com

  • Patrick Jarnfelt

    The Power of Love

    Patrick Jarnfelt

    Game developer, artist and organizer: Patrick co-founded Copenhagen Game Collective and Lyst, makes empathetic games with his own company Lovable Hat Cult and curated Nordic Game Indie Day and w00t.
    www.lovablehatcult.dk

  • Thryn Henderson

    Press Pause

    Thryn Henderson

    IGGI PhD candidate of vignette games and vulnerability, games/events producer by night, Thryn Henderson is a small weird thing making other small weird things happen around the UK
    thairyn.co.uk

  • Heather Kelley (Kokoromi, Gamma)

    (You Construct Intricate Rituals)

    Heather Kelley

    Heather Kelley is an award-winning experimental game designer, artist and curator, and professor at Carnegie Mellon University. The latest project from her game collective Kokoromi is the retro-futuristic VR puzzle game SUPERHYPERCUBE.
    www.perfectplum.com

  • Kate Gray (The Guardian)

    Press Escape

    Kate Gray

    Kate Gray is a video game writer and video game developer. She is working on a curation of games that prioritise quietness and reflection. In her spare time, she bakes bread and creates Twitter bots.
    www.hownottodraw.com

  • Rami Ismail (Vlambeer)

    To Be Announced

    Rami Ismail

    One half of Dutch indie studio Vlambeer. Besides games, he creates indie game creation tools. He continuously travels the world in his efforts to support game development in emergent territories.
    ramiismail.com

Sunday

  • Annamaria Andrea Vitali

    Reframing Meaningful Play

    Annamaria Andrea

    PhD Candidate in interaction design, game designer and media artist based in Milan. As a woman working in videogames, art and technology, she is co founder of voidLab at UCLA's DMA.
    www.andreavitalidesign.it

  • Pietro Righi Riva (Santa Ragione)

    rejecta - how to abandon traditional video games

    Pietro Righi Riva

    Italian designer, artist, and academic. With Santa Ragione, he created EFTAIOS, FOTONICA, MirrorMoon EP, and Wheels of Aurelia. His work was displayed at the Venice Biennale and theMCA in Chicago.
    www.actofplay.com

  • Sokpop

    The Sokpop Story Hour

    Sokpop

    Sokpop is a Dutch video game collective. The style in their games is characterized by fluent animations, funny physics and Japanese influences. They are a full-time squad and a part-time boy-band.
    sokpop.co

  • Ed Key & William Pugh

    Walking Inside vs Walking Outside - An Argument between Ed Key and William Pugh!! ??

    Ed Key

    Ed lives in Cumbria, England and tries to make games. He likes rocks and plants. He is currently working on Forest of Sleep with several other people and a game about meadows and gardens on his own.
    www.twistedtreegames.com

    William Pugh

    William Pugh is the failed creator of 2014 flop "BirdBall". In addition to this he co-created The Stanley Parable and founded Crows Crows Crows- but we all know what the real takeaway is here.
    crowscrowscrows.com

  • Laila Shabir

    Stand Alone

    Laila Shabir

    Laila Shabir is the founder / CEO of LearnDistrict, an edu media company, best known for its' Girls Make Games' project. An MIT graduate, Laila is passionate about making learning accessible.
    linkedin.com/in/lshabir

  • Pauline Marlière, Linsey Raymaekers, Lisa Janssens, Alena Dubrovina And Ester Vanhoutte, Hosted by Kate Gray

    Title To Be Announced

    Pauline Marlière

    Pauline Marlière is a video game artist and an animation director. She's working on the VR game Panoptic and on her fantasy-based movie Scala. She likes drawing women in practical armours.
    paulinemarliere.tumblr.com

    Linsey Raymaekers

    Linsey is on a quest to explore video games as a medium for personal expression. She makes small playthings and writes occasional blogposts. Her quest has led her to many game events across Europe.
    twitter.com/linsey_ray

    Lisa Janssens

    Game designer & artist who makes small games about her own personal experiences and the emotions that came with them. Researching games as support systems and empathic spaces. Cat mom. Corgi lover.
    lisajanssens.me

    Alena Dubrovina

    My name is Alena Dubrovina. I'm a 3d character artist at Larian Studios. I've graduated from Digital Arts and Entertainment, Howest. Making art for games isn't easy, but I love what I do and glad for an opportunity to share my experience with others.
    artstation.com/artist/alenad

    Ester Vanhoutte

    Comic artist, illustrator, designer. Cares about words + images. Started making games as an animator, taught visual design in games in Belgrade, currently works as a freelance localization translator.
    twitter.com/EsterVanhoutte

    Kate Gray

    Kate Gray is a video game writer and video game developer. She is working on a curation of games that prioritise quietness and reflection. In her spare time, she bakes bread and creates Twitter bots.
    www.hownottodraw.com

  • Intro by director Anne Ferrero & documentary screening

    Branching Paths: A Journey Through Japan's indie game scene

    Branching Paths

    The Japanese video game industry lead the world in creativity and innovation from the 1980's to the mid-2000's, but in recent years Japanese studios had been unable to keep up with advancements in technology, and many have shifted focus away from risky projects and unique gaming experiences.
    branchingpaths.jp

    Unfortunately, due to sudden circumstances, Anne Ferrero can't make it.

    Anne Ferrero

    Based in Tokyo since 2011, Anne Ferrero works as a freelance director and journalist for various medias and is specialized into showcasing Japanese culture and creators.
    anneferrero.tumblr.com

Workshops line-up

Saturday

  • Vaida Plankytė

    Personal Games: using simple tools for complicated feelings

    This workshop explores how we can quickly develop small games using accessible tools. We will cover unusual games that focus on personal experiences, looking at their design and covering the basics of Twine. At the end, you will have the tools necessary to make your own creations, no matter your background in game development.

    15 people limit. First come, first served. Register here.

    Vaida Plankytė

    Vaida enjoys making personal games that focus on narration and empathy. She works with easy-to-use tools to create small games, experimenting with player expectations through minimalist gameplay.
    vaida.me

  • Alex Johansson & Katy Marshall

    Installation Required

    In this workshop, we'll switch out the keyboard for cardboard and household items to build crazy custom controllers using the Makey Makey! All ages welcome, you don't need to be an expert to get involved!

    15 people limit. First come, first served. Register here.

    Alex Johansson

    Games developer and educator in Stencyl based in Cambridge, developer of apps and games, builder of weird controllers. Taught Skynet how to code (True story). Cardboard enthusiast.
    twitter.com/alexvscoding

    Katy Marshall

    Katy is a digital artist, maker and tech-ed instructor, teaching all the wonders of maker tools and its culture. A lasersmith with a keen interest in interactive installations and custom controllers.
    instagram.com/kitkatmarshall

Sunday

  • Phoenix Perry & Heather Kelley

    Nothing To See Here

    In video games, vision typically takes a primary role. What happens when we deprioritize our eyes and unlock our bodies in play environments? In this workshop, expect to design electronic games using touch and sound. How can we move to communicate our intentions and desires? What can sound give us over dialogue or pixels on screens? Flow with us through your senses into a space rich with design possibilities.

    15 people limit. First come, first served. Register here.

    Phoenix Perry

    Phoenix Perry creates physical games and user experiences. As an advocate for women in game development, she founded Code Liberation Foundation. She lectures on Physical Computing and games at Goldsmiths.
    www.phoenixperry.com

    Heather Kelley

    Heather Kelley is an award-winning experimental game designer, artist and curator, and professor at Carnegie Mellon University. The latest project from her game collective Kokoromi is the retro-futuristic VR puzzle game SUPERHYPERCUBE.
    www.perfectplum.com

  • Patrick Jarnfelt & Lena Mech

    The Power of Touch: Sensuous Design in Games (16+)

    We'll explore touch as a way to create sensuous experiences and foster intimacy in games. We'll try some of the games we've collected during 3 years of organizing Lyst Summit, a conference and game jam on Love, Sex and Romance in Games. This is a practical workshop with physical play about adult subjects. Come with an open mind and desire to play.

    15 people limit. First come, first served. Register here.

    Patrick Jarnfelt

    Game developer, artist and organizer: Patrick co-founded Copenhagen Game Collective and Lyst, makes empathetic games with his own company Lovable Hat Cult and curated Nordic Game Indie Day and w00t.
    www.lovablehatcult.dk

    Lena Mech

    Lena Mech is a game designer focused on physical games that foster direct interactions between players without the screen as a mediator. She's a Copenhagen Game Collective member and a 2015 w00t co-curator.
    www.lenamech.com

Industry & Crossover Talks Line-up

Industry Talks
Saturday

  • Colm Larkin

    Share Your Games

    Colm Larkin

    Colm Larkin is a programmer, game designer and board game enthusiast. He is the creator of Guild of Dungeoneering and is also part of Imirt, the Irish game makers association.
    www.gambrinous.com

  • Elizabeth Maler

    Being true to yourself in the videogames industry

    Elizabeth Maler

    Liz is a co-founder of the studio Accidental Queens and one of the authors of "A Normal Lost Phone".
    accidentalqueens.com

  • Owen Harris

    Take care out there: simple self care for troubled devs

    Owen Harris

    Owen Harris is a Game Designer, VR designer and lover of all things playful. When not working on DEEP, he designs things for the University of Cambridge, Gambrinous and others.
    owenllharris.com

  • Tsitsi Chiumya

    First couple years in Game Design

    Tsitsi Chiumya

    Tsitsi Chiumya is a South African game designer, Comedian and Writer. He enjoys making games that teach people about Africa in a humorous way. Tsitsi doesn't have a website but while he was writing this bio he throught to himself "damn, I need to do this"
    facebook.com/Afterrobot

  • Ava Dobrynine

    Consciousness and engagement in and through video games

    Ava Dobrynine

    Ava graduated two years ago, and since then has been working on small game projects, often on her own. She researches a lot, and has the biggest interest in engaged game narratives and thematics.
    indietkay.tumblr.com

  • Charlene Putney

    Don't Hit The Snooze Button! Becoming A Better Writer In Only 10 Minutes Per Day

    Charlene Putney

    Charlene Putney writes for Larian Studios (currently on Divinity: Original Sin 2), lectures on RPGs and interactive narrative in DIT and Trinity College Dublin, and teaches yoga. Say hi to @alphachar!
    alphachar.com

  • Astrid Mie Refstrup

    The best game jam theme!

    Astrid Mie Refstrup

    Astrid Refstrup is head of the Nordic Game Jam, and live to jam new games! She is the Vice Chair of IGDA Denmark and co-founder of the startup game developer studio Triple Topping Games located in Copenhagen Denmark.
    tripletopping.com

  • Alex Camilleri

    Tabula rasa: videogames don’t exist

    Alex Camilleri

    Alex Camilleri is an Italian game designer and developer currently living in Sweden. Author of Memoir En Code: Reissue, he focuses on making original (often personal, sometimes political) games.
    www.memoirencode.com

Crossover Talks
Sunday

  • Hans Van Nuffel

    Innovative and dynamic storytelling through exploration

    Hans Van Nuffel has canceled due to illness

    Hans Van Nuffel

    Hans Van Nuffel is a film director best known for “Adem”, his critically acclaimed feature film debut. He is currently working on a new film, and was also a VAF Gamefund jury member for many years.

  • Nick De Mey

    Why non-gamers should keep an eye on the gaming industry

    Nick De Mey has canceled due to illness

    Nick De Mey

    As founder of Board of Innovation, Nick keeps a close eye on what’s happening in Gaming: New bizz models, societal trends, new team structures, …but what should you copy to your own personal context?
    www.boardofinnovation.com

  • Assia Loutfi

    How I Discovered My Passion (for Japan) Through Video Games

    Assia Loutfi has canceled

    Assia Loutfi

    Autodidact | Editor-in-chief of Mvslim | INTP | Online Marketeer at iValue | Otaku | GIF master | Japan Lover |
    linkedin.com/in/assialoutfi

  • Jangojim

    This Story Is Inspired By Real Games

    Jangojim

    Jangojim is a visual artist from Antwerp fueled by coffee that tries to improve the world by making silly colorful illustrations, comix, murals and animations.
    www.jangojim.be

  • Nathalie Goethals

    Unannounced

    Nathalie Goethals

    iDROPS is a digital innovation agencyfor the cultural & creative industriesand the social sector.By bringing together representativesand experts from the social sector andthe cultural and creative industriestogether with creative people, software,gaming, web developers and end-userswe stimulate digital innovation with asocial impact and economic value.

  • Sebastiaan Vanbesien

    The biggest boss battle of your life: how playing games can help fight your addiction.

    Sebastiaan Vanbesien

    28 year old creative writer from Belgium. Active as a writer/producer and occasional director in the audio-visual sector. Currently mostly writing tv-formats and stand up comedy for myself and others.

  • Alex Verhaest

    filmmaking in a post-nintendo era

    Alex Verhaest

    Verhaest is a filmmaker investigating what it means to make films in a multi-screen post-Nintendo society. In 2015, she was awarded the prestigious Ars Electronica Golden Nica.
    www.alexverhaest.com

  • Joost Vandecasteele

    Writing Winter

    Joost Vandecasteele

    Joost Vandecasteele is a Brussels based author and screenwriter. His work is mostly described as hard-boiled with influences from science fiction and standup comedy.
    www.joostvandecasteele.be

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Live Games Live Music

Friday

Hyper Light Drifter w/ Music by CRWSH

Hyper Light Drifter
CRWSH

After studying Sonology in The Hague, the need to 'simply' make beats as a producer grew - something fun and accessible in comparison to the complex compositions as a Sonologist.

Everybody's Gone To The Rapture w/ Music by MADDAM

Everybody's Gone To The Rapture
MADDAM

MADDAM is a collaborative project between Highway Noise and ToolBox, 2 electronic musicians/producers with a different background. Their goal is to find a common ground through sonic experimentation and live electronic improvisation.
soundcloud.com/maddam-beats

No Man's Sky w/ Music by Mount Venus

No Man's Sky
Mount Venus

Mount Venus is a power trio that since releasing their album "Like a Second Sun", evolved into an atmospheric rock band, often showcasing their wall of sound and heavy harmonies in long, spontaneous jam sessions in the Antwerp underground.
mountvenus.bandcamp.com

Memory of A Broken Dimension (2012 demo) w/ Music by KOO

Memory of A Broken Dimension (2012 demo)
KOO

We are an experimental electronic music duo hailing from Antwerp & İstanbul as KOO.
soundcloud.com/koomuziek

Benni Booi

Benni Booi

a long journey from the arabian deserts of to the deep jungle of the congolese rave scene. benni booi spins global sounds which will make you belly twerk. An eclectic selection of the best of syrian wedding music, turkish disco funk and bollywood obscurities.

The Incredible Playable show

A playable stage show where the audience takes to the stage to become human buttons and Power Rangers, to zap each other with barcode scanners, to shout out loud and solve puzzles. With games that spill out from the stage and into the audience it's very physical and utterly unpredictable!

Presented by Alistair Aitcheson

Alistair Aitcheson

Independent game developer based in Bristol, UK. Alistair Aitcheson specialises in games and installations that encourage physical activity, social interaction, performance and improvisation.
www.alistairaitcheson.com

Screenshake Party

Saturday

VISUALS by ponk

ponk

Leon Denise is drawing fanzines, making video games, coding special effects, hugging trees and talking to cows.
giphy.com/leondenise

VISUALS by raxter

raxter

In a past life raxter was a GPU programmer. Had a revelation, decided to become an ‘artist’. Somehow stumbled into VJ-ing. Currently creating a game centered around what it is like to be a whale.
twitter.com/raxterbaxter

Vaida Plankyte

Vaida Plankyte

Vaida records lo-fi songs on her uke, mixing sad vocals with simple tunes for a bittersweet feel. Her tracks are about falling in love, falling out of love, and generally being confused about it all.
soundcloud.com/vaidap

Bolo

Bolo

I’m Bolo and I play danceable songs I like to people moving their feet. Come early to see me, or you’ll never know what you’ve missed. (Please don’t tell people who come late if they missed anything.)
facebook.com/djbolo.djbolo

Sickboy

Sickboy

Sickboy has quickly gained international acclaim releasing his hyper-jams through labels such as Tigerbeat6, Ad Noiseam, Peace Off and Cock Rock Disco, all whilst building a strong following for his energetic live performances. Sickboy is nothing short of breakcore royalty.
sickboymilkplus.bandcamp.com

C418

C418

Daniel Rosenfeld is a composer, designer and consultant, mostly known from Minecraft. He is currently researching the significance of audio as a stimuli for game design. He's also a nerd.
c418.org

Kuabee

Kuabee

SIT around, STAND around, DANCE around. So many ways to enjoy this electronic music from Helsinki. Also known as Jukio Kallio, known from soundtracks of Nuclear Throne, Luftrausers, Bleed 2, etc.
jukiokallio.com

Grizzly Cogs

Grizzly Cogs

Grizzly Cogs is a 25 years old guy who don't want to grow up and play synthwave/chiptune music with a lot of melodies and stuff. After 2 EPs, he is about to release his debut album, "Childish Sounds"
grizzlycogs.bandcamp.com

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Game Expo line-up

Beasts of Balance

Beasts of Balance

Sensible Object

Lieve Oma

Lieve Oma

Florian Veltman

Beglitched

Beglitched

Hexecutable

She Remembered Caterpillars

She Remembered Caterpillars

jumpsuit entertainment

TumbleSeed

TumbleSeed

Benedict Fritz, Greg Wohlwend, Joel Corelitz, David Laskey and Jenna Blazevich

Virginia

Virginia

Variable State

A Normal Lost Phone

A Normal Lost Phone

Accidental Queens

Triennale Game Collection

Triennale di Milano Game Collection

Fondazione la Triennale di Milano & Santa Ragione

Everything

Everything

David OReilly & Double Fine

Hathor

Hathor

Lumina

Belgian Game Expo line-up

Friday

Stray

Stray

Pepijn Willekens and Brandon Rijpert

Yellow

Yellow

Bart Bonte

Hoverloop

Hoverloop

Not A Company

Mama bear

Mama bear

Laurens, Jasper and Pieter

Saturday

Winter

Winter

Happy Volcano

The poisoned pawn

The poisoned pawn

Chaotic fusion

Antigraviator

Antigraviator

Cybernetic Walrus

sU

sU

Guillaume Bouckaert

Sunday

Losing control

Losing control

Lisa Janssens

Panoptic

Panoptic

Team panoptes

Quarantime

Quarantime

Fox Work

Revolve

Revolve

Rusty Bolt

Local Multiplayer Hall & Audio Games

Saturday

Local Multiplayer Hall

Mayan Death Robots

Mayan Death Robots

Samurai Gunn

Samurai Gunn

Ruckus Ridge

Ruckus Ridge

Tricky Towers

Tricky Towers

Audio Games

Conga Master

Conga Master

Melody's Escape

Melody's Escape

Thumper

Thumper

Sunday

Local Multiplayer Hall

Towerfall Ascension

Towerfall Ascension

Hive Jump

Hive Jump

One More Line

One More Line

Audio Games

Klang

Klang

SoundStage

SoundStage

Audio Shield

Audio Shield

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Tickets available at the door.

DAY PASS

Full access to the festival. To be used either Friday, Saturday or Sunday.

WEEKEND PASS

Full access to the festival on all days: Friday, Saturday and Sunday.

KIDS


PRACTICAL

Location

Main location:
Het Bos
Ankerrui 5-7
2000 Antwerp, Belgium

Talks location:
Felix Pakhuis
Godefriduskaai 30
2000 Antwerp, Belgium

When

From February 10th 7PM
to February 12th 7PM

Contact - info@thehouseofindie.com

By car: there’s ample parking nearby, at Rijnkaai it costs 3.80€ for up to 24h, and is a 10min walk or a more expensive underground parking next door to the venue, at Godefriduskaai.
By train: it’s either a 20 minute walk or a 10 minute bus ride from Antwerp Central Station, using bus 17 to get off at Felixarchief.
By plane: the basement level of Brussels Airport has a train station, Brussels South/Charleroi Airport has shuttle buses to the Charleroi-South train station. Both train stations have direct connections to Antwerp Central Station.
Food: The area of Het Bos and Felix Pakhuis, i.e. the Eilandje district, has a lot of food opportunities, cafes and coffee bars. A casual stroll around the yacht harbor towards the river or MAS area will already reveal a bunch.

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TEAM

The House of Indie is a non-profit indie game collective based in Antwerp, Belgium. Founded in 2013, we aim to support the independent game community, both locally and globally. We value inclusivity and diversity.

  • Bram Michielsen

    Bram Michielsen

    An artistic entrepreneur who connects both people and ideas. Co-founder of The House of Indie. Executive director of Screenshake & international game dev school Headstart. Published a comic book once.

  • Laura Geerts

    Laura Geerts

    Laura has a knack for business and a passion for games. Through Screenshake and other projects she follows her dream of supporting indie game developers in fulfilling theirs.

  • Kate De Deken

    Kate De Deken

    Kate is a digital media strategist and content creator with a background in illustration and design. Her love of games has infused all of her work with a tiny bit of magic.

  • Pepijn Willekens

    Pepijn Willekens

    Pepijn Willekens is a tech-wizard and hobbyist game developer. Ambitious as he is, he loves being part of the indie game communities. His studies Multimedia Technology are only a fraction of his world.

  • Jonatan Van Hove

    Jonatan Van Hove

    Joon is a game designer, event organizer, arcade builder and The House of Indie co-founder. He mostly complains about software on Twitter.

  • Zuraida Buter

    Zuraida Buter

    Playful culture curator. Zuraida curates, initiates, consults and documents events focused on playful culture and games. She brings people together for creation, inspiration and playfulness.

  • Ayke Gubbels

    Ayke Gubbels

    Ayke has a heart for volunteers. WIth her enthusiasm, past experience and the help of 50 wonderful volunteers she will make sure Screenshake will be an amazing experience for all.

  • David Van Ballaer

    David Van Ballaer

    David is an entrepeneur who studied Digital arts & entertainment and Multimedia & Communicationtechnology. He loves building arcades, is very passionate about games and lives in VR.

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